ONLINE CARD GAME






User Insight
Challenges with Online Replication: Through user interviews, I discovered that host and participants struggled to experience the same level of spontaneity and engagement in virtual settings as opposed to drawing physical cards in person.
To address this challenge and mimic the in-person experience, I broke down the process into distinct actions: 1. Host presents the cards, 2. Participant draws a card, 3. Participant mixes the cards, 4. Participant draws a card, and so forth.
Solution
From low fidelity to high fidelity prototypes, I developed an online card game interface specifically designed to tackle this user pain point. This interface seamlessly replicates each step of the traditional process, allowing participants to draw, mix, and switch between different decks of cards with ease.
Drawing Functionality: Participants can draw cards digitally, mimicking the experience of physically selecting a card.
Mixing Capability: Users have the ability to mix cards virtually, ensuring randomness and unpredictability just like to shuffling physical cards.
Deck Switching: The interface allows for easy switching between different decks of cards, providing flexibility and catering to diverse discussion topics.
Usability Test
Gathered feedback from user testing sessions and iteratively refined the interface based on usability insights. One improvement was the addition of a "share card" function.
“
It was tough finding the screen share button, especially for participants who are not used to tech. It slowed us down during our icebreaker.
Online session host
Our challenge lies in enabling participants to share their drawn card seamlessly without relying on the 'share screen' feature within the third-party online meeting platform.
Solution
After brainstorming, I came up with a feature where users can directly share the link of the picture drawn through chat or email with the host. It also adds an option for users to download the picture, increasing flexibility. In this way, users who are not familiar with online meeting platforms (share screen function) can still enjoy a smooth experience.
”
Share card function
High-Fidelity Prototype
Developing the online card game interface was a rewarding experience that allowed me to apply my passion for innovative UX solutions. The project demonstrated the importance of understanding user needs and iteratively refining the design based on feedback. After several iterations, I finally designed an online card game interface that received positive reviews. Now, check out the high-fidelity prototype and explore the magical trick of card games on your own!